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The history of computer science began long before our modern discipline of computer science. Developments in previous centuries alluded to the discipline that we now know as computer science. This progression, from mechanical inventions and mathematical theories towards modern computer concepts and machines, led to the development of a major academic field and the basis of a massive worldwide industry.
The earliest known tool for use in computation was the abacus, developed in the period between 2700-2300 BCE in Sumer. The Sumerians' abacus consisted of a table of successive columns which delimited the successive orders of magnitude of their sexagesimal number system.:11 Its original style of usage was by lines drawn in sand with pebbles . Abaci of a more modern design are still used as calculation tools today, such as the Chinese abacus.
In the 5th century BC in ancient India, the grammarian Pini formulated the grammar of Sanskrit in 3959 rules known as the Ashtadhyayi which was highly systematized and technical. Panini used metarules, transformations and recursions.
The Antikythera mechanism is believed to be an early mechanical analog computer. It was designed to calculate astronomical positions. It was discovered in 1901 in the Antikythera wreck off the Greek island of Antikythera, between Kythera and Crete, and has been dated to circa 100 BC.
Mechanical analog computer devices appeared again a thousand years later in the medieval Islamic world and were developed by Muslim astronomers, such as the mechanical geared astrolabe by Ab? Rayh?n al-B?r?n?, and the torquetum by Jabir ibn Aflah. According to Simon Singh, Muslim mathematicians also made important advances in cryptography, such as the development of cryptanalysis and frequency analysis by Alkindus.Programmable machines were also invented by Muslim engineers, such as the automatic flute player by the Ban? M?s? brothers, and Al-Jazari's programmable humanoid automata and castle clock, which is considered to be the first programmable analog computer. Technological artifacts of similar complexity appeared in 14th century Europe, with mechanical astronomical clocks.
When John Napier discovered logarithms for computational purposes in the early 17th century, there followed a period of considerable progress by inventors and scientists in making calculating tools. In 1623 Wilhelm Schickard designed a calculating machine, but abandoned the project, when the prototype he had started building was destroyed by a fire in 1624 . Around 1640, Blaise Pascal, a leading French mathematician, constructed a mechanical adding device based on a design described by Greek mathematician Hero of Alexandria. Then in 1672 Gottfried Wilhelm Leibniz invented the Stepped Reckoner which he completed in 1694.
In 1837 Charles Babbage first described his Analytical Engine which is accepted as the first design for a modern computer. The analytical engine had expandable memory, an arithmetic unit, and logic processing capabilities able to interpret a programming language with loops and conditional branching. Although never built, the design has been studied extensively and is understood to be Turing equivalent. The analytical engine would have had a memory capacity of less than 1 kilobyte of memory and a clock speed of less than 10 Hertz .
In 1702, Gottfried Wilhelm Leibniz developed logic in a formal, mathematical sense with his writings on the binary numeral system. In his system, the ones and zeros also represent true and false values or on and off states. But it took more than a century before George Boole published his Boolean algebra in 1854 with a complete system that allowed computational processes to be mathematically modeled .
By this time, the first mechanical devices driven by a binary pattern had been invented. The industrial revolution had driven forward the mechanization of many tasks, and this included weaving. Punched cards controlled Joseph Marie Jacquard's loom in 1801, where a hole punched in the card indicated a binary one and an unpunched spot indicated a binary zero. Jacquard's loom was far from being a computer, but it did illustrate that machines could be driven by binary systems .
Before the 1920s, computers (sometimes computors) were human clerks that performed computations. They were usually under the lead of a physicist. Many thousands of computers were employed in commerce, government, and research establishments. Most of these computers were women. Some performed astronomical calculations for calendars, others ballistic tables for the military.
After the 1920s, the expression computing machine referred to any machine that performed the work of a human computer, especially those in accordance with effective methods of the Church-Turing thesis. The thesis states that a mathematical method is effective if it could be set out as a list of instructions able to be followed by a human clerk with paper and pencil, for as long as necessary, and without ingenuity or insight.
Machines that computed with continuous values became known as the analog kind. They used machinery that represented continuous numeric quantities, like the angle of a shaft rotation or difference in electrical potential.
Digital machinery, in contrast to analog, were able to render a state of a numeric value and store each individual digit. Digital machinery used difference engines or relays before the invention of faster memory devices.
The phrase computing machine gradually gave way, after the late 1940s, to just computer as the onset of electronic digital machinery became common. These computers were able to perform the calculations that were performed by the previous human clerks.
Since the values stored by digital machines were not bound to physical properties like analog devices, a logical computer, based on digital equipment, was able to do anything that could be described "purely mechanical." The theoretical Turing Machine, created by Alan Turing, is a hypothetical device theorized in order to study the properties of such hardware.
Charles Babbage is often regarded as one of the first pioneers of computing. Beginning in the 1810s, Babbage had a vision of mechanically computing numbers and tables. Putting this into reality, Babbage designed a calculator to compute numbers up to 8 decimal points long. Continuing with the success of this idea, Babbage worked to develop a machine that could compute numbers with up to 20 decimal places. By the 1830s, Babbage had devised a plan to develop a machine that could use punched cards to perform arithmetical operations. The machine would store numbers in memory units, and there would be a form of sequential control. This means that one operation would be carried out before another in such a way that the machine would produce an answer and not fail. This machine was to be known as the "Analytical Engine", which was the first true representation of what is the modern computer.
Ada Lovelace (Augusta Ada Byron) is credited as the pioneer of computer programming and is regarded as a mathematical genius, a result of the mathematically heavy tutoring regimen her mother assigned to her as a young girl. Lovelace began working with Charles Babbage as an assistant while Babbage was working on his "Analytical Engine", the first mechanical computer. During her work with Babbage, Ada Lovelace became the designer of the first computer algorithm, which had the ability to compute Bernoulli numbers. Moreover, Lovelace's work with Babbage resulted in her prediction of future computers to not only perform mathematical calculations, but also manipulate symbols, mathematical or not. While she was never able to see the results of her work, as the "Analytical Engine" was not created in her lifetime, her efforts in later years, beginning in the 1840s, did not go unnoticed.
The mathematical foundations of modern computer science began to be laid by Kurt Gödel with his incompleteness theorem (1931). In this theorem, he showed that there were limits to what could be proved and disproved within a formal system. This led to work by Gödel and others to define and describe these formal systems, including concepts such as mu-recursive functions and lambda-definable functions.
In 1936 Alan Turing and Alonzo Church independently, and also together, introduced the formalization of an algorithm, with limits on what can be computed, and a "purely mechanical" model for computing. This became the Church-Turing thesis, a hypothesis about the nature of mechanical calculation devices, such as electronic computers. The thesis claims that any calculation that is possible can be performed by an algorithm running on a computer, provided that sufficient time and storage space are available.
In 1936, Alan Turing also published his seminal work on the Turing machines, an abstract digital computing machine which is now simply referred to as the Universal Turing machine. This machine invented the principle of the modern computer and was the birthplace of the stored program concept that almost all modern day computers use. These hypothetical machines were designed to formally determine, mathematically, what can be computed, taking into account limitations on computing ability. If a Turing machine can complete the task, it is considered Turing computable or more commonly, Turing complete.
I know that in or about 1943 or '44 von Neumann was well aware of the fundamental importance of Turing's paper of 1936... Von Neumann introduced me to that paper and at his urging I studied it with care. Many people have acclaimed von Neumann as the "father of the computer" (in a modern sense of the term) but I am sure that he would never have made that mistake himself. He might well be called the midwife, perhaps, but he firmly emphasized to me, and to others I am sure, that the fundamental conception is owing to Turing...
Up to and during the 1930s, electrical engineers were able to build electronic circuits to solve mathematical and logic problems, but most did so in an ad hoc manner, lacking any theoretical rigor. This changed with NEC engineer Akira Nakashima's switching circuit theory in the 1930s. From 1934 to 1936, Nakashima published a series of papers showing that the two-valued Boolean algebra, which he discovered independently (he was unaware of George Boole's work until 1938), can describe the operation of switching circuits. This concept, of utilizing the properties of electrical switches to do logic, is the basic concept that underlies all electronic digital computers. Switching circuit theory provided the mathematical foundations and tools for digital system design in almost all areas of modern technology.
Nakashima's work was later cited and elaborated on in Claude Elwood Shannon's seminal 1937 master's thesis "A Symbolic Analysis of Relay and Switching Circuits". While taking an undergraduate philosophy class, Shannon had been exposed to Boole's work, and recognized that it could be used to arrange electromechanical relays (then used in telephone routing switches) to solve logic problems. His thesis became the foundation of practical digital circuit design when it became widely known among the electrical engineering community during and after World War II.
The world's first electronic digital computer, the Atanasoff-Berry computer, was built on the Iowa State campus from 1939 through 1942 by John V. Atanasoff, a professor of physics and mathematics, and Clifford Berry, an engineering graduate student.
In 1941, Konrad Zuse developed the world's first functional program-controlled computer, the Z3. In 1998, it was shown to be Turing-complete in principle. Zuse also developed the S2 computing machine, considered the first process control computer. He founded one of the earliest computer businesses in 1941, producing the Z4, which became the world's first commercial computer. In 1946, he designed the first high-level programming language, Plankalkül.
In 1948, the Manchester Baby was completed; it was the world's first electronic digital computer that ran programs stored in its memory, like almost all modern computers. The influence on Max Newman of Turing's seminal 1936 paper on the Turing Machines and of his logico-mathematical contributions to the project, were both crucial to the successful development of the Baby.
In 1950, Britain's National Physical Laboratory completed Pilot ACE, a small scale programmable computer, based on Turing's philosophy. With an operating speed of 1 MHz, the Pilot Model ACE was for some time the fastest computer in the world. Turing's design for ACE had much in common with today's RISC architectures and it called for a high-speed memory of roughly the same capacity as an early Macintosh computer, which was enormous by the standards of his day. Had Turing's ACE been built as planned and in full, it would have been in a different league from the other early computers.
Claude Shannon went on to found the field of information theory with his 1948 paper titled A Mathematical Theory of Communication, which applied probability theory to the problem of how to best encode the information a sender wants to transmit. This work is one of the theoretical foundations for many areas of study, including data compression and cryptography .
From experiments with anti-aircraft systems that interpreted radar images to detect enemy planes, Norbert Wiener coined the term cybernetics from the Greek word for "steersman." He published "Cybernetics" in 1948, which influenced artificial intelligence. Wiener also compared computation, computing machinery, memory devices, and other cognitive similarities with his analysis of brain waves.
The first actual computer bug was a moth. It was stuck in between the relays on the Harvard Mark II. While the invention of the term 'bug' is often but erroneously attributed to Grace Hopper, a future rear admiral in the U.S. Navy, who supposedly logged the "bug" on September 9, 1945, most other accounts conflict at least with these details. According to these accounts, the actual date was September 9, 1947 when operators filed this 'incident' -- along with the insect and the notation "First actual case of bug being found" (see software bug for details).
In 1946, a model for computer architecture was introduced and became known as Von Neumann architecture. Since 1950, the von Neumann model provided uniformity in subsequent computer designs. The von Neumann architecture was considered innovative as it introduced an idea of allowing machine instructions and data to share memory space. The von Neumann model is composed of three major parts, the arithmetic logic unit (ALU), the memory, and the instruction processing unit (IPU). In von Neumann machine design, the IPU passes addresses to memory, and memory, in turn, is routed either back to the IPU if an instruction is being fetched or to the ALU if data is being fetched.
Von Neumann's machine design uses a RISC (Reduced instruction set computing) architecture,[dubious ] which means the instruction set uses a total of 21 instructions to perform all tasks. (This is in contrast to CISC, complex instruction set computing, instruction sets which have more instructions from which to choose.) With von Neumann architecture, main memory along with the accumulator (the register that holds the result of logical operations) are the two memories that are addressed. Operations can be carried out as simple arithmetic (these are performed by the ALU and include addition, subtraction, multiplication and division), conditional branches (these are more commonly seen now as
if statements or
while loops. The branches serve as
go to statements), and logical moves between the different components of the machine, i.e., a move from the accumulator to memory or vice versa. Von Neumann architecture accepts fractions and instructions as data types. Finally, as the von Neumann architecture is a simple one, its register management is also simple. The architecture uses a set of seven registers to manipulate and interpret fetched data and instructions. These registers include the "IR" (instruction register), "IBR" (instruction buffer register), "MQ" (multiplier quotient register), "MAR" (memory address register), and "MDR" (memory data register)." The architecture also uses a program counter ("PC") to keep track of where in the program the machine is.